tamaset.blogg.se

Divinity 2 mod load order
Divinity 2 mod load order











divinity 2 mod load order

Next to new tools, we updated many of the existing tools with more focus on usability. The Divinity Engine 2 had a big overhaul.

divinity 2 mod load order

We’ve worked on the toolset itself too, of course. Add-ons containing quests, items, classes… can be turned on/off on the fly in an existing game and when enabling multiple add-ons, their content is nicely merged together according to their load order, as people have grown accustomed to from other big modding scenes such as Skyrim or XCOM2. Everything that can be treated as an addition to an adventure (ours or your own) is an “Add-on”. This is when someone makes a completely new story, replacing our DOS2 story adventure. Now, a new game is only required for an “Adventure”. Enabling multiple mods at the same time also became really difficult that way. This would be the case for new stories, but also just for adding a new sword. In DOS1, you could create a mod and then make that the main mod for the game after which you needed to start a new game. An excerpt: RPS: What features have you added to the modding tools since Divinity: Original Sin 1? Kevin: Where to start… I think the most important feature is the new concept of “Adventures” and “Add-ons” and how it allows for plug-and-play modding. If you're curious in how modding in Original Sin II works, what makes it a good starting point for people new to modding, and which, already available, mods for the game the developers like the most, you might want to check that interview out. Larian Studios' Kevin Van Nerum has talked to Rock, Paper, Shotgun about the mod tools for Larian's recently released RPG Divinity: Original Sin II.













Divinity 2 mod load order